Bombay Bicycle Club - Lights Out, Words Gone

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Monday, January 2, 2012

Letter to You

It is January second, 2012. Welcome to the first letter of a brand new year. How are all three of you doing?

I can tell when I need to write, because I'll look down and see writing on my hand. In today's case, the scrawling looks like this:

B
-- = ! :)
E

I also wrote this in my email today, when I was half asleep. I want to remember it so much that I am keeping it here as well, where I will remember sharing it with you:

You can't see the building blocks, but you can feel them, and that's what makes a story well told.

*

I used to be a novelist. All three of you readers may recall. I finished my novel in an apocalyptic crescendo last April. Twenty months of writing. And when I was done, I did what artists do when they finish something important to them.

I put it away.

The summer hit like an elemental fury, like a metaphor unfair to survivors of Haiti.
My life washed away. And I clung to my ideas, and the driftwood of scattered friendships.

One day, months after finishing the novel, I found myself alone, and bored.

And I read the whole thing.
Front to back.
Cringing and smiling in equal measure.

And then, I read it again.

...A stack of index cards beside me.The story so far is seven hundred pages, printed, and I needed help seeing the building blocks. Something to help my mind physically separate the moments as they occurred.

Writing the story was a lot like listening to a badly tuned radio, and hastily scribbling down what I thought I could hear. After getting to read it through, I find many of the voices and moments have become much clearer.

So I broke the writing down into what I think it should look like after a second draft. This took weeks. Mostly because I was just dipping my toes into the shimmering pool of writing. And That shit was cold.

When I was done I was delighted--DELIGHTED--to find everything broke down into a perfect three acts.

Next, I went through all the notes.

Even before I started writing the book, I started writing notes for it. I had one email account and about three phones filled with ideas. Countless moleskine notebooks as well. Most of the notes went into the story or were mutated or discarded.

The notes I had left over were mostly things I had heard through the tin radio when I wasn't writing. little clips and glitches of speech and narration. Skip-static news reports from three parallel worlds away.

So I took these notes, fifty or so pages of them, and put them in the order of the story. Figuring out which chapter they belonged in. Then, I worked on whittling (widowing? no that's dumb) the notes until I had pushed a 70 page document into 30 pages of very small font type.

It looks beautiful. Like little telegrams about another world.

*

It is January second, 2012.

Last year was the best year of my life. I finished a novel, created a game, and met the most beautiful person. Created the most amazing thing.

But now the days grow dark with winter. And the cold is coming closer with every fresh breath of wind. it is time to write again. And tick my fingers through a mess and make it beautiful.

Pray for me. To invisible fathers, and stone gods. To carved gourds, and the whispers in your heart. I have not a weapon but my wits, and God knows I'll reach their end.

-mE.

Thursday, October 27, 2011

In a Cave Somewhere with The Prince of Time

"I see you've grown a beard!"

"Yeah..for the winter. My winter of discontent...

"Aren't you just a clever dandy. Have a seat, let's have a chat."

...Have you been watching me?"

"I'm the Prince of Time, I don't just watch people. Life isn't a television show."

"But I mean--"

"Now, now I know what you mean!--but just because I am the Prince of Time does not make me the physical embodiment of a concept...I'm the prince of moments, and memories. I don't watch you. Or anyone. I miss shit, quite often actually."

"..."

"You'll notice I do not keep a watch on my wrist. (I actually do keep a pocket watch, for sentimental reasons of course. It was a wedding gift, it stopped working around the time we did."

"If I open my eyes, do you go away?"

"No. but you won't be able to see me, and you won't be able to get back here, not without some serious drugs. The Prince of Dreams and I have a bit of an understanding, but we've never agreed on how he ordered events and how my kingdom seems to manipulate them--tea?"

"it's cold..."

"But it used to be warm. Things like that happen a lot. ( a bit theatrical on my part, I know!)...oh fine then, cold tea?"

"yes please...do you visit people often?"

"Not if I can help it, which is almost never...so yes. I do. But let's have a chat. Time hasn't been kind to you, judging by the beard and shitty haircut."

"I'm fine. I think. Most days."

"listen, this is going to sound like a joke, but I don't actually have much time with you...so I'll try to cut all the camp and bullshit and get straight to it. I like you."

"haha thanks. I like you to."

"Well then I wish we had more time!--look at me, getting all flirty with only moments left. Story of my life..a very long life, mind you.--This tea is disgusting, don't drink it love, it was supposed to be more of a metaphor."

"I don't mind it, actually."

"Suit yourself...what we were saying? Ah--yes. Right. You've been pretty hurt, haven't ya, love? The ebb of flow of the shore eroding your little feet and rusting your little heart."

"I'm fine."

"I know that. But people who are fine don't have to keep reminding other people, or supernatural princes, in this case. (sigh)I'm afraid you don't understand the nature of my domain, and so I've come here to help you."

"What's that sound?"

"The shores of the waking. Rising to drown us out of of this little darkness and take you away from here."

"So what don't I understand? About time, I mean?"

"Well the truth is darling, most humans don't really get it. You make calendars, and celebrate birthdays and anniversaries and what not. It's pointless."

"That's a point of view, I suppose."

"I'm the fucking Prince of Time, my love! Perhaps my points should be minded."

"Right..."

"Time is not cyclical. You have seasons, and decades and days and all that but it's useless. It's more painful to think of it that way."

"Then...I don't understand what..."

"The tide is getting higher, can you hear it?"

"Yes. I can barely hear you."

"You going to wake soon. Look, it's simple. Time is one line. And it didn't start at your birth, and it doesn't end at your death, or anyone's really. It started at the dawn of time, and it will go on forever. It's like this...if you were to cut yourself, it heals. Blood seeps out, you call your friends and you show them the scar. It doesn't just reopen of its own accord...the cut isn't echoed throughout the rest of your life. Say you cut yourself on a Wednesday, it doesn't magically happen again the next Wednesday."

"I know that, but.."

"Time is nothing more than memories telling us we've already experienced something else. That is what I'm trying to say, I think. You know this tea isn't half bad..."

"I can't...I can barely hear you..."

"Well it's perfectly fine, as I'm barely making a point! Just try to remember dear, there is no such thing as days, or nights or weeks or anything. The importance we put on moments is myth and magic. It's going to help you."

"What do you mean?"

"...I'm very sorry. It's time to wake up..."

Wednesday, August 10, 2011

Letter to You --The Missing Summer of 2011

Part One: Cry Agony! Cry Dreams!

I'm sure at least one of my regular three readers might be interested in game design, so here is a tidal wave of typos, a glacial wall of English glyphs: here is a very long letter about what I've done, and where I've been for the last three months.

When I was growing up, there was one company that shone above the others: Wizards of the Coast. A start up by a guy named Peter Adkison, they published Magic:The Gathering, and eventually they bought the rights to Dungeons & Dragons. I looked up to this company almost more than any other entity when I was a kid.

Now that I have pretended to grow up, I don't find as much time to play games. mostly because I'm obsessed with making my own. To quickly recap the last few years of my life: I invented something extraordinary, and I haven't had the time, inclination, or resources to do something with the idea. I have stacks of index cards and lots of scary notes kept safely in several moleskine notebooks...but I've never been really sure what you do with a game after you make it. How the fuck do you publish a game?

I knew who I needed. Or what sort of person would point me in the right path. I needed Peter Adkison: Mr. The Warlock himself, the guy who had founded Wizards of the Coast. I found his new company on the internet... Hidden City Entertainment. I checked the web page a lot. Too much, in fact. it was obvious they weren't taking on new projects, in fact the entire page seemed to be set up to publish the worldwide right for some Norwegian pony game. So I spent a few more months thinking of my game, wandering around vacant lots, just thinking about my game. Driving myself insane.

And then one day, I wrote a nice long letter to Mr. The Warlock, and guessed his email address on the sixth try. We decided to meet at Gen Con...which was three months away.

And then, I realized I didn't actually have a game to show him. I had a concept, and some papers and index cards.

Part 2: How I spent my Summer Vacation

The problem, of course, is when I sent my email...I didn't actually have a game to show anyone. I mean, I DID...but it was...well, it wasn't the Sort of Thing you showed to other people. I've seen war photos that looked a bit more proper.

So I set to work. I took out all my notes (mourning the ones I had lost over the years) and I began to pick my way through the terrible prototypes I had already made.

Woe to those who saw me in those first feral weeks! Unshaven, eyes wide, and fingers covered in ink from writing and rewriting notes. I looked insane. I felt insane. Time was ticking and my game needed a lot of work to be assembled.


After about a week I began to photoshop. It took a straight week of laptop design to get everything looking moderately not scary. I wanted to impress this bastard, not just hand him something functional. So I began creating something you could publish. I contacted almost anyone I knew who could draw, including my cousin Lauren, who I liked a lot, and had a deviant art page, so why not?

Like I said, it took a week, which culminated in me, driving to my buddy Sakroka's house, out in the middle of shit-nowhere, and attempting to teach him the game. it was all very impressive looking, and superbly clever in its mechanics.

Tragedy struck when Sakroka told me it wasn't actually very fun.

I drove home and nursed a beer in the living room while I chatted with him over the phone. "It's not bad!" he kept saying, "it's got some great ideas, it just needs work..it's not bad"
I cringed every time he said it. It felt like someone trying to cheer me up after particularly bad sex. "Nah, that would have been great, if not for that bit in the middle"

By the time he got off the phone, I knew I was fucked. fucked. fucked. fucked.

So.
My pride wounded, shattered, and abandoned, I began to Photoshop. I began to write notes. I taped a calendar to my wall and managed not to fuck that up too. I had two months left to start over from scratch and create something that shone with the light of the north star.


The game had four parts at that point. Four separate things I had to create which all shared ideas and mechanics. And I hadn't even figured out how the first part worked.

I was so fucked.

I slogged through another week of photoshopping. Building an entirely new version of the game. And then, all of a sudden...

--An errant thought, loosed from perhaps the bow of providence itself: "YOU KNOW HOW TO DO THIS"--I dropped everything. I stopped the version was working on, and immediately starting scribbling notes and rough pieces for something special. A fifth part of the game. Something to pull all the possibilities together and give it a strong and proper SPINE.

My heart shone with a new luster, my fingers danced on a rhythm of wonder. God had put me on earth to draw the ideas I was drawing. Every new thought was a seed that I scattered into a field of wooden tabletop.

Weeks went by. I made another play-date with Sakroka. I printed the game at Kinko's and spent a very long time cutting it at the library--once a haunt for this very novelist, now a shining fortress of game design--Sakroka and I ate a wonderful lunch of Chinese (our usual) and invited his brother-in-law John to come over and play the New! Fun! Amazing! version of The Game.

...I had created a masterpiece.

Sakroka sat us down at an abandoned pool table in the middle of his mother's home. A very old house you would only find in the South. The best memory of that day is John's son watching us, and then retreating to the dining room to draw his own game.


After I watched them play, we retreated to the porch and smoked cigarettes (at this point, five weeks into game design, I had picked up smoking and ran with it like I was winning a relay race with cancer)We talked about what worked, and what didn't. And how amazed we all were at how much fun the game was...We had seen a possible future, glimpsed in the kinko printed cards in our hands...I sat there shaking and taking wide-eyed drags at my cigarette, like a small boy who had just seen breasts and couldn't stop talking about the possibilities of them.

More time passed. Days and calendars winking and waving as they ran away from me.
I went back and forth from Kinko's to the library. I listened to music. A lot of music.
I scoured Michael's craft-store for things I can turn into mock-up packaging. And I kept working on the game. On the second part. And the third part. I played it myself, and was amazed that i had not entirely fucked this up. It was fun. it was a fun. fucking. game.

And then, something incredible happened: None of the artists could help. none of them.




Except, my eighteen year old cousin Lauren.
She began to send me pictures, ideas, and sketches. each new picture was better than the last.




And finally she drew me, (quite by honest accident) a cover for the box:


Beautiful. Gorgeous. Perfect. Any good part of any adjective belonged on a gold plaque underneath her pictures, which belonged, in my humble opinion, in a god-damn museum.

More days passed. More nights passed. Exhaustion became my only living. I remember eating dinner by myself in the middle of the night, because I had to wait for Kinko's to finish printing all my crazy shit. Shout out to the guy who works third shift and looks like a wizard, his understanding of double-sided cardstock printing was nothing more than magic.

Sakroka and I spent one last Saturday playing the game for a full five hours straight. We needed to make sure all the pieces worked. And yes, they certainly did!




I finished my final list (sharpied onto a piece of errant styrofoam) and finally, my calendar had filled up with black X marks, and I found myself at the end of July, staring straight ahead into the yellow eyes of Gen Con.

Part 3: Gen Con, Seat of the Gods

Two days before the con I had the worst night of my life. I can't talk about it here. And I wouldn't, regardless. Someone sat me down, and told me news that broke my heart. I spent the night sleeping across from my finished game, and awoke bawling my eyes out.

It was the worst night of my life, until the rest of the week hit.

Thursday evening I stopped by Sakroka's and showed everyone there (they have D & D night every Thursday) the final packaging and everything. I can't really put into words how nice everyone was, or how much I needed it.

The next morning, Sakroka and I drove to Indianapolis. It didn't take as long as I would have imagined. Though I think each other's taste in music might have made it longer. On the way up we talked about the terrible thing happening in my life. And we talked of other things too; always circling the dark storm that caused my eyes to look bloodshot and watering the entire trip.

At the hotel I kept checking the bag to make sure my game was safe and not somehow ripped, or on fire. My meeting was the very next day, at 10 in the morning, so Sakroka and I decided to go ahead and check out the con...get a lay of the land and etc.
Imagine the biggest thing ever, and then imagine something bigger. Now fill it with lots of people who are just like you. That is what a con is. The best part of the entire day was when he ripped his pants in half while sword fighting a bunch of other dudes.

That night he made me drive to the nearest (and I use the term loosely) Wal-Mart just so he could buy what I think he thought was a decent pair of jeans. On the way there (it was a long drive) we listened to different songs from Final Fantasy, on the way back, which took a lot longer (we got very lost) we talked about what I was going through, as we drove through the dark of foreign highways, the tragedy now at the center of my thoughts.
We eventually fond a gas station, and a very nonreputable looking (and tasting) Denny's. At this point it was probably well past midnight. I scarfed down something that almost looked like food, and we retired to our hotel across the street.

And then it happened.

Sakroka couldn't stop snoring. And coughing. Did I mention he was sick? Yep. He looked (for the most part) like he was about to die at any given moment. I kept telling him he was going to be patient zero at the con. And we would laugh. oh, how we would laugh!
No one was laughing anymore. It was 2 AM, my life was falling apart (the tragedy) and I had to get up in five hours for my meeting. My mind just stopped working at that point. This isn't happening. Satan, can you hear me? Strike my friend down with your dark power...

I woke up with three hours of sleep. At one point, I had tried to sleep in the bathtub, but to no avail. Sakroka said good morning, and I told him I was going to kill him.

We drove into town and parked at the con. I was meeting Peter at the Starbucks in the Westin, so Sakroka and I split apart and he waved to me as he walked toward the convention center. I decided I best get a coffee, and accidentally stood in line behind--of course--Mr. The Warlock himself, the man I was meeting with in an hour. He was very cordial, in a sleepy I had a drink last night but hello, sort of way. He invited me to meet him up in his penthouse suite (did I mention he owned the convention?) in about an hour. I gave him a nod, said a few dumb jokes I don't remember, and set to work sipping my coffee while trying not to freak the fuck out.

...but it was at that point, at 9:15ish in the morning, that my mind just broke.

It wasn't the meeting. Or the sleep. Or my life falling apart just two night before. It was everything. It was my whole life culminating up to this sick and single moment. The nervous, fat, socially shut-in game designer who was clicking a button to go up the elevator and have a MEETING with the guy who created his childhood.

But I found that god damn door, the penthouse entrance, tucked away in the corner of the top floor. And I knocked on it, and I did NOT throw-up. Or shit myself, or explode in a cloud of nervous bats.

Mr. The Warlock answered the door and was funny, and charming, and excited. I showed him my game right away, and pretended that I hadn't forgotten half the rules. He thanked me for taking the time to work on not just a game, but the look of it as well, and said some other nice stuff I would only tell you in person. We played the game for a few minutes, and he took the time to look at the art, and read the words I had written on certain pieces.

The entire event was capsized when he told me he would be interested in publishing the game, if his company had not just closed its doors, perhaps only days earlier.

He gave me a list of companies and publishers I should meet with, shooed me out the door, and I spent the rest of the day hustling, attempting to pitch my game to any company I could find.

Sakroka and I drove home, the weight of everything upon us. As we got closer to Nashville, the game faded from memory, and the tragedy my life had become enveloped the last two hours of the car and left us in silence.

When I got home, the bad news had progressed, and I cried harder that night then I ever had in my life.

-mE.

Postscript:

Sorry about that, I had to go pull a cigarette after getting through that last part. It took me two weeks just to make myself write it. (I hope you didn't read the entire entry in a sitting--my apologies!--Life since Gen Con, the tragedy, and Kinko's expensive printing has been strange.

Good and bad mixed in with a lot of blood and terror. (Metaphorical on most account, I can assure you). My life has fallen apart. I am as anxious and confused as ever, and find myself scratching off moments of my life, like Edmund trying to scratch off his scales.

My life is different now. And not for nothing but I have the best Aunt any sad little boy could ask for. Her name is Cindy. Almost everyone I know has been very kind during my ongoing period of grief. I even found a possible publisher for my game, but is another story, for another night, when the stars shine bright and the black clouds are gone past the horizon.

Saturday, April 30, 2011

Letter to You

I finished the novel last night. Fourteen minutes into the last day of April.
It took the better part of two years, but its done.

Wellll, I say its done. It's a first draft. The rough draft. The backwards echo of what it will be.

I finished it at the same library where I started it. Just down the way, actually, as the library decided to close while I was typing my furious fingers though the last chapter. So when the closing bell dinged, I begrudgingly packed up my laptop, and walked away in the darkness.

There was a place, up the path from the library. something between an alcove and a breezeway, I don't know the proper word is for it--probably something french, like Adiem-d'jmour or something--I had walked past it before, I knew there were tables, and electrical outlets. But it was open to the elements, open against the trees and the night. A lone tower of electric power in the courtyards of the library grounds.

It was here that I finished twenty-one months of endless writing.

It took me over an hour to finish that last chapter. I was surprised when I heard the clock tower striking midnight through my little Adiem-d'jmour. But when it was done, I took the two chapters I had written, and type-set them into the rest of the manuscript as best as possible.
(the manuscript is so long, that when I previously tried to stitch it together, it crashed my word processor.)

When I saved the last lines of the book I felt a swell of emotion. It was love, and grief,and beauty and other things...I don't have a proper word for it, probably something French as well. How about: L'apr,ras9iouz, is that a word?

As I copied and pasted it together into two documents, I added up the number of pages I thought it might be, and laughed aloud at the sheer weight of the numbers. I called Sarah first, and then I twittered about it, and wrote a quick little "i did it" entry on my website.

Then Sarah picked me up, took my picture, made me take her picture, and then took us out for some One AM pizza & coke.

*

I printed it out this morning.

I had bought two reams of paper in preparation. Two! It was more than one giant fucking bag of paper. I had to keep feeding the printer, like some sort of gluttonous friend in a pie eating contest. Is that a bad metaphor, fuck I don't even care. I just wrote a god damned novel. I can write whatever I want now.

Speaking of the writing, I got to sample a few of my earlier pastem de'quars (another fake French word) as I printed the damn thing out. Just pages and pages of writing. Some of it terrible, pieces of it shining like I was printing mythril ink on tissues of pearl.

First drafts are shit, so who cares? It's done. The second draft can shine down to the roots. For now, its a story, and its sitting on my coffee table, and its the size of something bigger than a story. Which of course, it is. At least to me.

I would like to thank Joey, for letting me borrow his computer charger for a month that turned out to be almost two years...Also everyone who read the first few (terrible) chapters, and lied to me enough to keep me going...And Matt, and Robin, for being enthusiastic.

And of course, the Marquis St. Pepe do'quastumar, for teaching me everything I know about the French language.

-Me!

Friday, April 29, 2011

1 Year, 266 Days of Writing a Novel

And it's done.

I just finished my novel.

@12:14 am

Outside, In a dimly lit alcove behind the Library, which closed over an hour ago.

I am done.